Building a Real-Time Dithering Shader
In Articles,
A minimal, real-time WebGL shader that applies ordered dithering and optional pixelation as a composable postprocessing effect.
In Articles,
A minimal, real-time WebGL shader that applies ordered dithering and optional pixelation as a composable postprocessing effect.
In Tutorials,
A comprehensive look at how to optimize Three.js scenes using Fiber, Drei, and advanced tools, ensuring smooth performance while retaining high-quality visuals.